Curriculum Vitae.
- 01
AI Architect, prev. Team Lead · Headstorm
- Headstorm is a technology consulting firm that provides full-service product and engineering capabilities from strategy through implementation.
- AI Architect (March 2025 — Present): lead AI architecture and delivery across client engagements.
- Team Lead (May 2022 — March 2025): led a delivery team across product and engineering work for client projects.
- 02
Product Manager · HealthMine Inc
- HealthMine flags members likely to have an undiagnosed medical condition using large-scale data, then builds health action plans and patient monitoring tailored to each individual to maximize quality of care and minimize cost.
- Own vision, strategy, market fit, feature ideation and prioritization, road mapping, and shared engineering team management for the product squad.
- Oversee technical documentation; rewrote our core docs to explain the models, data collection, analysis, and care-plan logic in lay terms.
- Manage the First-Time Experience (FTE) data collection procedure — the single most valuable data source on patients.
- Partner with the CTO on engineering operations, including writing stories for new features and technical-debt reduction.
- Overhauled and redesigned the device integration and patient device tracking system.
- Own our industry-leading, NCQA-certified Health Risk Assessment product; implemented an update process across Product, Engineering, Clinical, Client Services, Marketing, and Business Architecture. Under this direction the HRA scored 100% on NCQA certification.
- 03
Software Engineer · Convene Inc
- Convene is a leader in real-estate technology and coworking; raised a $152M Series D and made Forbes’ top-ten places to work in New York.
- One of the first on-site engineers on the Enterprise Software team — sole developer on a team of six, the only person writing backend code.
- Built an AWS Lambda microservice for the Elevate team — an "operating system for large office buildings" — that retrieved and assembled data for the app’s food and beverage component, plus a Clover POS integration proof-of-concept.
- Built a microservice to create, save, and send invoices for Convene clients (many Fortune 500), and a Salesforce platform integration.
- Built a reporting microservice that pulls usage, bookings, and visitor logs and emails weekly reports to Sales and Data Science.
- Built the True Occupancy Tool (true-occupancy.convene.com) in Vue + D3 for Sales — visually compares the total cost of a traditional lease to Convene products using city-level data and user inputs.
- 04
Software Engineering Intern · Dialexa Inc
- Joined the hardware engineering team to write firmware for a Bluetooth-enabled hookah charcoal replacement device, EasyCharcoal.
- Built firmware on Mbed + a Nordic NRF51 board. Settings (session size, heat) were configured over Bluetooth from a smartphone; an onboard barometer and thermometer detected a draw and modulated the heating element in real time.
- After the EasyCharcoal project, joined a VR team and spent the rest of the summer building a VR drone simulator for client demos in Unity + C#.
- 05
Software Engineering Intern, then Contractor · Jobscience Inc
- Extended and maintained the Jobscience product suite alongside a small team of developers.
- Primarily Salesforce APEX and JavaScript; also wrote Python scripts to automate tedious tasks.
- Wrote and conducted load tests for new and existing products.
- Automated version control and deployment, saving my supervisor an estimated 4–6 hours a week.
- Asked to continue as a part-time remote contractor through the following college semester, focused on bug fixes.
- 06
Software Engineering Student · DEV Bootcamp
- Roughly 100 hours/week of programming with heavy emphasis on Ruby and JavaScript.
- Built proficiency with front-end development in CSS and HTML.
- Pair-programmed on ≈75% of projects using driver-navigator roles.
- Regularly presented programming topics — database eager loading, iPhone app development with RubyMotion.
- Built FrogPress, an educational tool for students to submit essays for grading and feedback. Owned text analysis (Flesch-Kincaid, etc.) and data visualization; used TDD throughout.
- 07
Software Engineering Intern · IDEO Toy Lab
- Designed, implemented, and tested electronics in dozens of prototypes.
- Applied skills to confidential toy projects delivered to clients including Sesame Street and Mattel.
- Built Arduino- and PIC-microcontroller-based "play patterns" for new-to-world toys.
- Designed a custom PCB for internal use in the IDEO Electrical Engineering Lab.
- Invited to stay on part-time for another year at the end of the summer internship.
- 08
Software Engineering Intern · Bespoke Innovations, LLC
- Returned for a second summer alongside a team of Stanford and Carnegie Mellon students.
- Helped deliver a 3D scanning application with iPad support.
- Worked closely with Bob Vallone (former CTO of TiVo) on the scanning system’s user interface.
- 09
Software Engineering Intern · Bespoke Innovations, LLC
- Modified and re-engineered 3D structured-light scanners for use scanning patients in a hospital environment.
- Operated under industrial designer Scott Summit (Stanford, Carnegie Mellon, Singularity University ID faculty).
- During my time at Bespoke, the company was featured in a 2010 New York Times article on 3D printing and design.
- 01
2016 Awarded the Maxwell P. Wilkinson Scholarship for excellence in English.
- 02
2014 First place, Washington and Lee Venture Club Mondavi Consultancy Competition.
- 03
2014 Peer Counselor of the Year award.
- 04
2013 First place, Washington and Lee Annual Student Pitch Competition.
- 05
2013 Conceived, designed, and prototyped a sensor that uses timed electrical pulses to identify materials in a fencing sword. Filed by IDEO and approved by USPTO (Patent No. 9358443).
- 06
2012 Selected for publication in the Menlo Roundtable, a yearly magazine featuring the top student research papers of the year.
- 07
2011 Part of the Bespoke team that won the Industrial Design Society of America Gold Award for our 3D-printed prosthetic fairing.
- 08
2010 Profiled by PC World Magazine.
- 09
2010 Authored "Beginner Robotics" for the nationally syndicated magazine Servo.
- 10
2009 Wrote a chapter of "Internet for All: 32 Visions on the Internet, Technology, and Society," published in Dutch by XS4ALL — juxtaposing the tech generation with my parents’ generation.
- 11
2009 Won the Sun Microsystems Digital Open Award for my online robotics-kit business, BW Science Labs. Recognized and interviewed by Boing Boing.
- 12
2009 Featured on MAKE Magazine’s site for a lecture on educational pursuits, "If Brennon is our Future…"
- 01
2017 Built a VR side project in Unity (C#) that procedurally generates an interactive indoor office environment populated with enemies at runtime, using a modified Binary Space Partitioning algorithm. Nine selectable weapons; players activate a hidden generator. Includes in-game virtual goggles that toggle distortion effects, filters (e.g. Sobel edge), and color shifts.
- 02
2015 Led a small W&L Robotics team to develop an aerial drone navigation system using optical flow. Worked closely with Prof. Simon Levy.
- 03
2013–2015 Member of the W&L Venture Club Consultancy group consulting on real-world companies and products including Eventuosity — market research and competitor analysis.
- 04
2014 Built FrogPress at DEV Bootcamp — an educational tool for students to submit essays for instructor grading and feedback, using metrics like the Flesch-Kincaid score to give educators more objective progress signal.
- 05
2013 Developed a crowdsourced 3D printing platform written about by GigaOM, 3D Printer World, and others.
- 06
2013 Designed and engineered a wireless, low-cost EKG with a 3D-printed chassis that transmitted data from multiple patients to a monitoring iPad — my Menlo Senior Project.
- 07
2012–2013 Designed and built a circuit board that connects to an iPhone via the audio port to create a serial connection — letting sensor data be read by the iPhone and letting the iPhone control external hardware. My Applied Science Research Honors final project.
- 01
Extensive hands-on experience with plastic 3D printing on the IDEO and Menlo School printers; logged significant time maintaining and repairing a Stratasys Prodigy Plus FDM printer.
- 02
Extensive Arduino and PIC microcontroller wiring and programming — including Bluetooth communications, motor control, and sensor integration.
- 03
Expert with through-hole soldering and breadboarding.
- 04
Some CAD experience with SolidWorks.
- 05
Significant programming experience in C#, Python, Ruby, and JavaScript.
- 01
Washington and Lee University
- Double major in Computer Science and English.
- Maxwell P. Wilkinson Scholarship recipient.
- GPA: 3.7
- 02
Menlo High School
- Senior-semester GPA 4.12; cumulative GPA 3.73.
- AP and Honors coursework across both the sciences and the humanities.
- 01
The National Crisis Text Line
Crisis Counselor for the National Crisis Text Line. Committed 4+ hours per week providing support to people experiencing mental-health crises and other general crises.
- 02
W&L Peer Counseling Program
Over 150 applicants for 11 spots — the most competitive student leadership position at the University. As elected steering committee member, co-responsible for interviewing, hiring, and training new peer counselors. As treasurer, represented the program at the annual Executive Committee budget review and at University health-policy meetings. Won Peer Counselor of the Year (2014) at the W&L LEAD Benefit.
- 03
The Office on Youth
Worked weekly with elementary school students in an after-school program — tutoring and homework help.
- 04
The Riekes Center for Human Enhancement
Youth mentor for at-risk teens and exercise supervisor for patrons after school (≈5–10 hours/week).
Working proficiency in Spanish; a strong desire to learn new languages.
Available upon request.
Last updated May 22, 2026